POV-Ray : Newsgroups : povray.general : Fresnel in POV 3.5 : Re: Fresnel in POV 3.5 Server Time
5 Aug 2024 00:22:40 EDT (-0400)
  Re: Fresnel in POV 3.5  
From: Andreas Kreisig
Date: 13 Jan 2003 10:57:31
Message: <3e22e1eb@news.povray.org>
Rene Schwietzke wrote:

> Please read the documentation first:
> http://www.povray.org/documentation/view/187/
> 
> When adding the fresnel keyword, the Fresnel reflectivity function is used
> instead of standard reflection. It calculates reflectivity using the
> finish's IOR. So with a fresnel reflection_type an interior { ior IOR }
> statement is required, even with opaque pigments. Remember that in real
> life many opaque objects have a thin layer of transparent glaze on their
> surface, and it is the glaze (which -does- have an IOR) that is
> reflective.


Hi Rene,

Thanks for your quikly response. I just checked the 'table of contents' list 
in the docs and didn't find anything about fresnel, so I asked. :)

Andreas


-- 
http://www.render-zone.com


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