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Hmm, could you perhaps post the source code to
povray.binaries.scene-files ? That would make it easier to try to
understand the problem.
However, I think that if by particle stop you mean particle_end, then
the problem is that the simulation will only last until the clock value
of particle_end is reached, which you set to 1.0. You are right that if
particle_emitting is set to stop at value 0.5 and particle_life is 1.0,
then the last particles should die out at time 1.5 (provided that
particle_lifeturb is 0.0), but only as long as the simulation is
running, so you need to set particle_end to 1.5. (Or better yet 2.0, the
same clock value as the end of your animation, to make up for possible
non-zero values of particle_lifeturb.)
Hope that helps.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated Oct 19)
POV-Ray Ring: http://webring.povray.co.uk
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