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Thorsten,
Most likely, the problem lies in one of the external libraries as you
pointed out.
What puzzles me is the fact that apparently, there is a special feature used
in abyss.pov
that isn't used in other scenes. Or perhaps it's the number of objects in
the scene.
The thing I will look into is the fatc that I get loads of warnings like :
bsphere.cpp:516: warning: assignment to `int' from `double'
I'll try to fix this after I recompiled the libs for G4.
Thanks for your comments !
Jan Dewerchin.
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3e1bf1c2@news.povray.org...
> In article <3e1be87e$1@news.povray.org> , "Jan Dewerchin"
> <jdw### [at] fabricom-idsbe> wrote:
>
> > It's as G4 as a G4 gets, i guess.
>
> Did you compile all libraries for the G4 as well?
>
> > I would like to stress that I get this problem ONLY with abyss.pov .
>
> How about using the debugger? That will reveal where your compile
crashes.
>
> > Mind you, the same scene renders just fine with the windows version.
>
> Well, that is an official compile and obviously it has been tested with
all
> sample scenes...
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trfde
>
> Visit POV-Ray on the web: http://mac.povray.org
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