|
![](/i/fill.gif) |
3e1a0c14@news.povray.org...
> Gilles Tran <tra### [at] inapg inra fr> wrote in message
> 3DWin seems to work well for converting the XFrog models exported as 3DS,
> but I've found that I have had to tweak all the exported textures and
> convert the leaf image maps before the models look right. When I finally
get
> the hand of the conversion I'll put up a brief tutorial...
In fact I have a tutorial ready... It has examples, scene files etc. It's
just that during writing it I (and the people at Xfrog) became aware of the
bugs that were plaguing the OBJ export, so we decided to put the tutorial on
hold until these issues are solved which turned out to be more difficult
than they thought. The 3DS export works of course so it's possible to base a
tutorial on it. I agree with the tweaking, it's never 100% straightforward
due to the TIFF issues with POV-Ray this time, and in any case a texture_map
based on the black and white silhouette of the leaves is preferable,
otherwise there are highlights on the transparent parts, and this little
tweaking cannot be automated.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
Post a reply to this message
|
![](/i/fill.gif) |