POV-Ray : Newsgroups : povray.unofficial.patches : Sampling in pov3.5 : Re: Sampling in pov3.5 Server Time
8 Jul 2024 18:05:26 EDT (-0400)
  Re: Sampling in pov3.5  
From: Mael
Date: 3 Jan 2003 14:56:27
Message: <3e15eaeb@news.povray.org>
> I suppose this is what you wanted to test, using an hexagon
> pattern in mlpov. You're setting max. 4000 samples so it's impossible
> to see the effect on grainyness on your images (could you setup some
> test image which is easier to read, with focusing on a particular
> sphere ?). On the demo page you presented on this thread, the original
> POV method clearly shows "defects" near the diagonals at 300 samples.
> I believe that the Halton distribution would help reducing this effect.
> Is it already included in mlpov ?

no it's not, but it's not complicated to add if wanted. The sampling for the
bokeh patch is also really badly done I think, so if I have time I may try
to correct this too in a future version

M


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