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Hugo Asm <hua### [at] post3 tele dk> wrote:
> Now I tried to increase the amount of averaged normals. I started a render
> with 64 samples and another one with 32 samples. Both of them are actually
> incredibly slow, with or without AA. My original approch was definitely the
> fastest, and looks smooth. Will you be willing to accept that?
It probably depends on the scene. In some scenes the grainy approach
is best, while in others the smooth one. You can't simply dump one of
the approaches because in a particular scene the other one works better.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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