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Thanks for the correction Christopher, thats great!
George
"Christopher James Huff" <chr### [at] mac com> wrote in message
news:chr### [at] netplex aussie org...
> In article <3e0cef3e$1@news.povray.org>,
> "George Pantazopoulos" <the### [at] attbi com*KILLSPAM*> wrote:
>
> > What I'm not sure on is how POV-Ray or mlpov deals with the extended
> > range, when POV-Ray's lighting engine only handles the [0,1] range.
>
> This isn't true. Values only get clamped to the [0, 1] range after being
> computed. An rgb 2 light is twice as bright as an rgb 1 light, and half
> as bright as an rgb 4 light.
>
> --
> Christopher James Huff <cja### [at] earthlink net>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tag povray org
> http://tag.povray.org/
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