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If I understand you correct, yo want to reflect a laserbeam. To do this, you
have to use photons.
Look at 'POV-Ray for Windows v3.5/scenes/optics.pov' for an example.
Norbert
"Jerome" <etu### [at] freefr> schrieb im Newsbeitrag
news:web.3e042851f909ebf5ff8bc1340@news.povray.org...
> Hi All,
>
> I try to copy some POV sources to create a beam splitter, but irremediatly
> it fails. The reflected laser beam goes in the wrong direction (and
nothing
> is transmitted). I join the code source.
>
> Thanks in advance,
>
> Cheers,
>
> Jerome
>
> -------------------------------------------------------------------------
>
> #include "colors.inc"
>
>
> global_settings {
> max_trace_level 5
> photons {
> count 20000
> autostop 10
> media 100
> jitter 0
> }
> }
>
>
> camera {
> orthographic
> location <200, 200, 0>
> look_at <0, 0, 100>
> }
>
>
> media {
> scattering {0.5, color White extinction 0}
> method 3
> intervals 1 samples 4
> }
>
>
> light_source { <0,0,-400> Red
> spotlight
> point_at <0,0,400>
> cylinder
> parallel
> radius 3.1 falloff 3.2
> tightness 1
> media_interaction on
> }
>
>
> light_source {<800, 800, 400>, color White
> photons {refraction off reflection off}
> media_interaction off
> }
>
>
> plane { y, -200
> pigment {
> checker color HuntersGreen color SummerSky
> scale 50
> scale <3, 1, 3>
> }
> finish {
> ambient 0.2
> diffuse 0.6
> }
> }
>
>
>
> prism {
> linear_spline
> -25, 25, 3,
> <-25,150>, <-25,100>, <25,150>
> pigment{rgbt<0,0,0,1>}
> finish {
> ambient 0
> diffuse 0
> reflection 0.5
> }
> interior{ior 1.5}
> photons{
> target
> reflection on
> refraction on
> collect on
> }
> }
>
>
>
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