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Tim Nikias wrote:
> But that was exactly the effect I was looking for!
>
> In 3D-Engines, these particles are just thrown onto
> a rendered image and brighten the image, a lot of
> particles get very bright (some more enhanced engines
> blend between colors when things are getting bright,
> causing neat color effects), a few stay dark.
I believe Chris Huff's glows patch (included in the latest MegaPOV version)
worked just the way you describe. So, you just need to wait for a 3.5-based
MegaPOV version (I sincerely wish the project is continued). Or perhaps
Chris could update his patch for 3.5? :)
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