I don't really understand how you want me to apply
the object-pattern...
I'm talking about an effect that I can place a disc/sphere,
the center being bright, the rim just transparent, and add
this rgb-value to any background-element the traced
ray may find.
How does object-pattern come into play there?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
>
> Just use the object pattern. With a pigment map like this:
>
> pigment_map {
> [0 Pigment_Alone]
> [1 Predefined_Average_Pigment]
> }
>
> -Shay
>
>
>
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