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Patrick Elliott wrote:
> The idea being to use the current system clock time to reseed the
> generator each time. Not sure if POV has such a thing...
MegaPOV has the tick_count keyword for doing that, but it can be simulated
with POV 3.1/3.5 too: you just need a text file with a single integer in
it. Open that file with POV, read the value and initialize a random
generator with it. Then open the file again and write a random number to
it. This way, every time you render your scene, you get a new seed value
from the file.
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