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OK, thanks for the replies.
I understand it's difficult/impossible to implement in POV, and I didn't
intend to suggest that, I was just trying to start a conversation about it
:)
I guess meshes (and macros) would be the way to go for this. How hard would
be to take into account the possible spliting of the object? It's been a
long time since I last made anything in POV, and I don't have much time
now, so this is just a "thought experiment".
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Linux User #289967 (counter.li.org)
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