POV-Ray : Newsgroups : povray.unofficial.patches : Sim-POV Feature Requests No. 1 : Re: Sim-POV Feature Requests No. 1 Server Time
30 Jun 2024 20:52:34 EDT (-0400)
  Re: Sim-POV Feature Requests No. 1  
From: Andrew Cocker
Date: 15 Dec 2002 07:12:24
Message: <3dfc71a8$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3DFAF7BA.FC69DF07@gmx.de...
> Forst of all both things are nothing that requires a change in the patch
> itself.
>
> 1: That's a matter of displaying the topology.  You can use a separate
> MechSim_Show_Objects() for each group and texture them differently:
>
> #declare Obj1=MechSim_Show_Objects(...)
>
> object {
>   Obj1
>   texture { ... }
> }
>
> MechSim_Show_Patch() would work alike.

Ok...good. I haven't seen how I would do that in the docs... I shall re-read them.

> 2: There are two possible ways of smoothing a mesh in such a case.  You
> can either use a threshold for the angle between the faces to determine
> whether to smooth the normal vectors or for a rectangular grid you can of
> course determine from the node index if the normals should be smoothed.
> Both things can be implemented in macros.

By you in next release? (I am very poor with macros)

Also, the ability to UV_Map everything would be nice too. (Once again, I am assuming
that it
is not currently possible to do so in the current release, but I apologise If it is
and I
simply haven't understood (again!;-)))

All the best,

Andy Cocker


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.