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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3DFAF7BA.FC69DF07@gmx.de...
> Forst of all both things are nothing that requires a change in the patch
> itself.
>
> 1: That's a matter of displaying the topology. You can use a separate
> MechSim_Show_Objects() for each group and texture them differently:
>
> #declare Obj1=MechSim_Show_Objects(...)
>
> object {
> Obj1
> texture { ... }
> }
>
> MechSim_Show_Patch() would work alike.
Ok...good. I haven't seen how I would do that in the docs... I shall re-read them.
> 2: There are two possible ways of smoothing a mesh in such a case. You
> can either use a threshold for the angle between the faces to determine
> whether to smooth the normal vectors or for a rectangular grid you can of
> course determine from the node index if the normals should be smoothed.
> Both things can be implemented in macros.
By you in next release? (I am very poor with macros)
Also, the ability to UV_Map everything would be nice too. (Once again, I am assuming
that it
is not currently possible to do so in the current release, but I apologise If it is
and I
simply haven't understood (again!;-)))
All the best,
Andy Cocker
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