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Hi Christoph,
Having used Sim-POV for a short while, there are a couple of things I'd like to be
able to do,
that aren't (I don't think) possible at the moment:
1) Being able to assign a seperate texture for each group (when faces are assigned),
rather
than everything having the same MSim_Tex_Mesh. Would it be possible to assign the
texture
within the topology of each group?
2) When faces are turned on in, for eg. MechSim_Generate_Grid_Std(), would it be
possible to
have a smooth mesh on the surface of the resulting boxes (with the edges obviously
staying
sharp)?
//-------------
Also:
I'd like to create a letter 'T' shape (or other permutations of connected shapes), but
it's
not immediately obvious to me how to link together 2 or more blocks of grids. Any
ideas how
I'd go about this? I think it's probably the method you used in your example anim that
had a
sort of crane in it.
All the best,
Andy Cocker
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