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> #local v3 = vrotate(<0, 2.91>, y*3.5);
> #local v4 = vrotate(<0, 3.03>, y*3.5);
This is the same as
> #local v3 = vrotate(<0, 2.91,0>, y*3.5);
> #local v4 = vrotate(<0, 3.03,0>, y*3.5);
and both the X and Z of the resulting vectors are zero.
what you meant to do was
> #local v3 = vrotate(<0, 0, 2.91>, y*3.5);
> #local v4 = vrotate(<0, 0, 3.03>, y*3.5);
- Slime
[ http://www.slimeland.com/ ]
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