POV-Ray : Newsgroups : povray.general : sphere sweeps and render time : Re: sphere sweeps and render time Server Time
5 Aug 2024 04:14:33 EDT (-0400)
  Re: sphere sweeps and render time  
From: Ross Litscher
Date: 7 Dec 2002 19:36:42
Message: <3df2941a$1@news.povray.org>
its still rendering! oh no! and i noticed a control point mistake in the
sphere sweep! ack!


ross


"Apache" <apa### [at] yahoocom> wrote in message
news:3df28d33@news.povray.org...
> Please post it! IMHO it's way too silent at pbi and pba! I post almost all
> the crap I'm producing here heheheheheh :-)
>
> Regards,
> Apache
>
> "Ross Litscher" <lit### [at] osuedu> wrote in message
> news:3df2874d$1@news.povray.org...
> > "Christopher James Huff" <chr### [at] maccom> wrote in message
> > news:chr### [at] netplexaussieorg...
> > > In article <3DF23FB7.F7D16E4D@pacbell.net>, Ken <tyl### [at] pacbellnet>
> > > wrote:
> > >
> > > > It might even render faster with automatic bounding turned off.
> > >
> > > Depends on the exact situation...if it tests for the bounding for
every
> > > pixel or nearly every pixel, turning the bounding off will not have
any
> > > effect on the sweep tests, but will get rid of the bounds tests,
making
> > > things slightly faster. Probably not enough to matter though.
> > >
> > > --
> > > Christopher James Huff <cja### [at] earthlinknet>
> > > http://home.earthlink.net/~cjameshuff/
> > > POV-Ray TAG: chr### [at] tagpovrayorg
> > > http://tag.povray.org/
> >
> > aye. I tried turning bounding off and making my own (simple) bounding
box.
> I
> > only waited for the first couple lines to make comparisons, but the
> > differences were negligable it seemed. They're all slow :) I'll be sure
to
> > post my lamp to p.b.i since this is my first 4+ hour render (still going
> at
> > 4.25 hours) in a long time. besides, its all hand coded which is also a
> > first for a somewhat complete object. its nothing special, but i just
feel
> > like posting something!
> >
> > thanks for the help christopher and ken!
> >
> >
> > ross.
> >
> >
>
>


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