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its still rendering! oh no! and i noticed a control point mistake in the
sphere sweep! ack!
ross
"Apache" <apa### [at] yahoo com> wrote in message
news:3df28d33@news.povray.org...
> Please post it! IMHO it's way too silent at pbi and pba! I post almost all
> the crap I'm producing here heheheheheh :-)
>
> Regards,
> Apache
>
> "Ross Litscher" <lit### [at] osu edu> wrote in message
> news:3df2874d$1@news.povray.org...
> > "Christopher James Huff" <chr### [at] mac com> wrote in message
> > news:chr### [at] netplex aussie org...
> > > In article <3DF23FB7.F7D16E4D@pacbell.net>, Ken <tyl### [at] pacbell net>
> > > wrote:
> > >
> > > > It might even render faster with automatic bounding turned off.
> > >
> > > Depends on the exact situation...if it tests for the bounding for
every
> > > pixel or nearly every pixel, turning the bounding off will not have
any
> > > effect on the sweep tests, but will get rid of the bounds tests,
making
> > > things slightly faster. Probably not enough to matter though.
> > >
> > > --
> > > Christopher James Huff <cja### [at] earthlink net>
> > > http://home.earthlink.net/~cjameshuff/
> > > POV-Ray TAG: chr### [at] tag povray org
> > > http://tag.povray.org/
> >
> > aye. I tried turning bounding off and making my own (simple) bounding
box.
> I
> > only waited for the first couple lines to make comparisons, but the
> > differences were negligable it seemed. They're all slow :) I'll be sure
to
> > post my lamp to p.b.i since this is my first 4+ hour render (still going
> at
> > 4.25 hours) in a long time. besides, its all hand coded which is also a
> > first for a somewhat complete object. its nothing special, but i just
feel
> > like posting something!
> >
> > thanks for the help christopher and ken!
> >
> >
> > ross.
> >
> >
>
>
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