POV-Ray : Newsgroups : povray.general : sphere sweeps and render time : Re: sphere sweeps and render time Server Time
5 Aug 2024 04:18:35 EDT (-0400)
  Re: sphere sweeps and render time  
From: Ross Litscher
Date: 7 Dec 2002 18:42:05
Message: <3df2874d$1@news.povray.org>
"Christopher James Huff" <chr### [at] maccom> wrote in message
news:chr### [at] netplexaussieorg...
> In article <3DF23FB7.F7D16E4D@pacbell.net>, Ken <tyl### [at] pacbellnet>
> wrote:
>
> > It might even render faster with automatic bounding turned off.
>
> Depends on the exact situation...if it tests for the bounding for every
> pixel or nearly every pixel, turning the bounding off will not have any
> effect on the sweep tests, but will get rid of the bounds tests, making
> things slightly faster. Probably not enough to matter though.
>
> --
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tagpovrayorg
> http://tag.povray.org/

aye. I tried turning bounding off and making my own (simple) bounding box. I
only waited for the first couple lines to make comparisons, but the
differences were negligable it seemed. They're all slow :) I'll be sure to
post my lamp to p.b.i since this is my first 4+ hour render (still going at
4.25 hours) in a long time. besides, its all hand coded which is also a
first for a somewhat complete object. its nothing special, but i just feel
like posting something!

thanks for the help christopher and ken!


ross.


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