|
![](/i/fill.gif) |
What I've done once is to make a small macro like:
#declare Use_Texture=on;
#macro T(Texture)
#if (Use_Texture)
texture{Texture}
#else
texture{My_Default_Texture}
#end
#end
This also works if you just replace Texture with Material and
the texture{...} with material{}. Just make sure you actually
give a texture or a material definition with the macro, or POV
will stop and issue an error.
Then, when ever you need the depth-texture to be used,
you just declare Use_Texture to off, and voila! The Macro
uses the Depth-Texture (My_Default_Texture) instead of
the given Texture.
This is hard to add, but actually you can do a search and
replace like:
Search: " texture{" <- Notice the freespace in front!
Replace: " T(texture{"
In this manner, you can easily put the "T(" in front of the
texture statements, then, you just search for the "T(" and
add the closing bracket after the texture.
I used in one scene right from the beginning, so it might be
a little intensive to add later on, but it might help you...
Regards,
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
"David" <nomail@nomail> schrieb im Newsbeitrag
news:web.3df05dbfdb7a7ea83b35a1fc0@news.povray.org...
> I have been searching for the best way to get detailed depth information
out
> of POV-Ray (besides editing the source code). The following code works if
> the Depth_Texture is applied to every object. However, since child
objects
> do not inherit parent texture, how can I plop this texture onto
everything?
>
> /*---depth.ini---*/
> Output_File_Type=P
> Bits_Per_Color=16
> Input_File_Name=depth.pov
> /*---END---*/
>
> /*---depth.pov---*/
> #declare Depth_Texture = texture
> {
> pigment
> {
> spherical
> scale 655.35 //depth resolution = 0.01 [units]
> phase 0
> }
> finish
> {
> ambient 1
> diffuse 0
> specular 0
> reflection 0
> }
> translate Camera_Origin
> }
>
> #declare World = union
> {
> //many objects with textures . . .
> }
>
> object
> {
> World
> texture{Depth_Texture} //does not replace child textures :(
> }
> /*---END---*/
>
>
> Thanks,
>
> David Diel
>
> ddi### [at] mit edu
>
>
>
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |