"Mark M Wilson" <mrm### [at] att net> wrote in message
news:3DE### [at] att net...
> I'm "on a mission" to root out inefficiently coded CSG's,
> so I suppose I'm a little overzealous now in
> trying to find the most efficient ways of describing some of my scene
> elements. :-)
> --MMW
Then code what you can as a mesh approximation, and stop top posting. A
partial lathe mesh would be simple. I'm sure that some have done it, and
there is likely an example somewhere in p.b.s-f.
-Shay
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