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Johannes Dahlstrom wrote:
> Frantisek Fuka wrote:
>
>
>>There are shadows but of course there's no longer any transparency, just
>>white ground. And when I try to make the ground see-thru, the shadows
>>disappear too... Can I somehow render the shadows but retain the
>>background transparency???
>>
>
>
> Hmm... try using a white plane with brilliance 0, something like this:
>
> plane {
> y, 0
> pigment { rgb 1 }
> finish { diffuse 1 brilliance 0 }
> }
>
> It should keep the shadows but get rid of the shading, the plane should be
> pure white wherever light hits it.
Yes, exactly, now everything around the sprites is pure white and there
is no transparency anywhere. That's something different than I wanted.
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