POV-Ray : Newsgroups : povray.newusers : Rendering ONLY the shadow falling on the object (not the object itself) : Re: Rendering ONLY the shadow falling on the object (not the object itself) Server Time
4 Nov 2024 21:25:15 EST (-0500)
  Re: Rendering ONLY the shadow falling on the object (not the object itself)  
From: Frantisek Fuka
Date: 22 Nov 2002 17:43:30
Message: <3ddeb312$1@news.povray.org>
Johannes Dahlstrom wrote:
> Frantisek Fuka wrote:
> 
> 
>>There are shadows but of course there's no longer any transparency, just
>>white ground. And when I try to make the ground see-thru, the shadows
>>disappear too... Can I somehow render the shadows but retain the
>>background transparency???
>>
> 
> 
> Hmm... try using a white plane with brilliance 0, something like this:
> 
> plane {
>   y, 0
>   pigment { rgb 1 }
>   finish { diffuse 1 brilliance 0 }
> }
> 
> It should keep the shadows but get rid of the shading, the plane should be 
> pure white wherever light hits it.

Yes, exactly, now everything around the sprites is pure white and there 
is no transparency anywhere. That's something different than I wanted.


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