POV-Ray : Newsgroups : povray.general : General question about relative efficiency of CSG operations : Re: General question about relative efficiency of CSG operations Server Time
5 Aug 2024 06:12:34 EDT (-0400)
  Re: General question about relative efficiency of CSG operations  
From: hughes, b 
Date: 21 Nov 2002 16:21:31
Message: <3ddd4e5b@news.povray.org>
"LibraryMan" <mrm### [at] attnet> wrote in message
news:3DDD4043.CD432E69@att.net...
> the version with lots of difference's
> rendered faster than the version that was all unioning and translating.
> Version 1 was a single large box object with a stone texture, and lots
> of long narrow cylinders differenced from the visible surface to
> simulate the look of the wall being built from individual blocks of
> stone
> Version two was built from iterations of the actual individual block of
> stone, translated to achieve the "staggered" look.
>
> Why might this have happened? It seems contrary to my initial assumption
> (which admittedly might have been in error...)

Probably due most to number of visible objects and gaps inbetween. I think
the differenced object might only be seen as a single bounded entity whereas
the other might be seen as a group or collection of bounded objects. But I'm
not certain of this.


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