"LibraryMan" <mrm### [at] attnet> wrote in message
news:3DDD4043.CD432E69@att.net...
> the version with lots of difference's
> rendered faster than the version that was all unioning and translating.
> Version 1 was a single large box object with a stone texture, and lots
> of long narrow cylinders differenced from the visible surface to
> simulate the look of the wall being built from individual blocks of
> stone
> Version two was built from iterations of the actual individual block of
> stone, translated to achieve the "staggered" look.
>
> Why might this have happened? It seems contrary to my initial assumption
> (which admittedly might have been in error...)
Probably due most to number of visible objects and gaps inbetween. I think
the differenced object might only be seen as a single bounded entity whereas
the other might be seen as a group or collection of bounded objects. But I'm
not certain of this.
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