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Mark Weyer <wey### [at] fregemathematikuni-freiburgde> wrote:
> #declare No_object1 = box {0 0}
> The first is quite fast but actually not correct: The object contains
> one point.
> It might happen that a stray ray accidentally hits this point, causing
> artefacts.
Add "no_image no_reflection no_shadow" to it, so it should be completely
ignored (at least in theory).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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