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"Jeff Kish" <ELN/kishj@earthlink.net> wrote in message
news:Bf3aPR=kEAXyhlkPJEGCFN5MWNSq@4ax.com...
> >
> Thanks, I'll check the docs on this.
> I was trying a sphere. I tried this, but it came out pretty dark...how
> do you get it lighter? I tried adding light.
> let me play with it some.
>
Heh - well make sure you add a camera, a light and of course that you have a bmp
file available.
Here's the full scene I checked my syntax with:
#version 3.5;
#include "colors.inc"
global_settings {
assumed_gamma 1.0
}
// ----------------------------------------
camera {
location <0.0, 0.5, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgb <0.6,0.7,1.0>]
[0.7 rgb <0.0,0.1,0.8>]
}
}
}
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, 30, -30>
}
// ----------------------------------------
plane {
y, -1
pigment { color rgb <0.7,0.5,0.3> }
}
#declare MyHead = sphere {0, 1}
object{
MyHead
pigment{
image_map{
sys
"testsor.bmp"
once
map_type 1
}
}
}
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