|
|
"Jeff Kish" <ELN/kishj@earthlink.net> wrote in message
news:EJnZPbtpCghb5wuNusBXFxgV+kHg@4ax.com...
>
> Answers are good.. pointers to answers are appreciated. Heck, I'll
> even take a flame if it answers my question!
Hi Jeff, is the head a mesh or a blob/other?
Anyway, I would suggest you check the docs on spherical mapping - something
like:
#declare MyHead = sphere {0, 1}
object{
MyHead
pigment{
image_map{ // see section 6.7.1.5.1
sys
"testsor.bmp"
once // see section 6.7.12.7.1
map_type 1
}
}
}
The main point/drawback is that map_type 1 maps the image using spherical
mapping - i.e. the above is ideal, mapping the image to a sphere. Because a head
isn't exactly spherical, you will get some distortion. If your head uses a mesh,
you would have the option of using UV mapping, but to be honest I've no idea how
you would go about this without deforming the image too much.
Post a reply to this message
|
|