James Gray wrote:
<snip>
Try this out:
// --- --- ---
#declare D = .5;
sky_sphere {
pigment {
crackle
color_map {
[pow(0.5, D) color Black]
[pow(0.6, D) color White*10]
}
scale .005/D
}
}
// --- --- ---
It should render fine with aa. You can also adjust the star density with
the 'D' variable.
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