POV-Ray : Newsgroups : povray.general : Render frames backwards : Re: Render frames backwards Server Time
5 Aug 2024 14:15:44 EDT (-0400)
  Re: Render frames backwards  
From: Thorsten Froehlich
Date: 14 Nov 2002 11:16:09
Message: <3dd3cc49@news.povray.org>
In article <3dd3c432@news.povray.org> , "Tom Melly" <tom### [at] tomandlucouk> 
wrote:

>> You may have noticed that I gave _two_ ways to do it.  Either even and odd
>> frames or splitting in the middle.
>>
>
> But neither of these work if, in the case of even and odd, alternate images
> take significantly different amount of times to render (odd frames use media,
> even don't), and in the case of splitting in the middle, if the second half of
> the sequence is significantly slower or faster than the first half (or,
> needless to say, if one PC is slower than the other).

I never said they would work, I asked what Warp was talking about.  Notice
the questionmarks and the wording.

> I think the misunderstanding here is that a) I don't propose that each
> render-instance should render the same number of frames and b) I don't propose
> that either render-instance "knows" when to stop - it would be up to the user
> to note that instance-a had rendered images 1-20 and that instance-b had
> rendered images 30-21 and that therefore the render could now be stopped.

But that is not what Andrew has been looking for.  If one would know in
advance how many frame each instance will render the need to start at both
ends does simply not exist.


    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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