POV-Ray : Newsgroups : povray.general : Pov -> mesh : Re: Pov -> mesh Server Time
5 Aug 2024 06:12:25 EDT (-0400)
  Re: Pov -> mesh  
From: Luc H
Date: 14 Nov 2002 05:58:44
Message: <3dd381e4$1@news.povray.org>
I guess this is exactly what I need.
Merci :)
 Luc.


3DC### [at] freefr...
> Luc H wrote:
>
> > I heard about tesselate, but it seams to be a patch for the source
code...
> > The idea would be to modify the source to ouput the mesh datas in a
separate
> > file, am I wrong ?
>
>
> tesselate is a patch, so you are correct.
> Problem:
>
>  tesselate works only with:
>
>   - Finite
>   - 3D
>   - Bounded
> Objects. (these conditions are cumulatives).
>
>
> There is also a mesh import/export to GTS format(GTS: Gnu Tesselated
> Surface, IIRC), loosing the texture in the process (GTS does not have
> texture).
> So, if your scene can be tesselated, you can export it...
>


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