POV-Ray : Newsgroups : povray.general : Render frames backwards : Re: Render frames backwards Server Time
5 Aug 2024 06:19:06 EDT (-0400)
  Re: Render frames backwards  
From: Warp
Date: 14 Nov 2002 05:13:59
Message: <3dd37767@news.povray.org>
Thorsten Froehlich <tho### [at] trfde> wrote:
> How about taking the much simpler approach of just starting the second one
> in the middle?  Kind of more logical...

  I think that the idea is that if one computer starts from the beginning
and the other from the end, the rendering time is distributed optimally
if not all frames take the same amount of time to render. For example, if
the frames at the first half take longer to render than the ones in the
second half, then no time will be wasted when the second computer gets its
job done while the first one still has a long way to go.

  Btw, the same idea can be applied when rendering a single image in
a computer with two processors: One processor renders normally, the other
in reverse order. When they reach the same pixel, they stop. This distributes
the rendering effort perfectly, regardless of the image.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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