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Thorsten Froehlich <tho### [at] trf de> wrote:
> Your idea will just slow POV-Ray down by a factor of ten or more.
It will probably also take a lot more memory, which is another problem.
So to "fix" something which can be got around by changing some numbers in
the scene we should make POV-Ray a lot slower and make it consume a lot more
memory (mostly for things that don't need any extra precision).
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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