POV-Ray : Newsgroups : povray.general : Portraying movement : Re: Portraying movement Server Time
5 Aug 2024 12:16:11 EDT (-0400)
  Re: Portraying movement  
From: Warp
Date: 8 Nov 2002 15:40:21
Message: <3dcc2135@news.povray.org>
Christopher James Huff <chr### [at] maccom> wrote:
> You could use it as a loop, and do other stuff besides simply 
> transforming the object. For example, you could make an isosurface 
> changing shape or a moving texture have motion blur, or even completely 
> change the type of object or remove some "copies" entirely. In normal 
> usage there was little difference, though.

  Ok, I used the word "transformed", which was unambiguous in this case.
I meant that the object is generated with a new clock value for each
ray (as it would be done for each frame of an animation). Of course the
object can be modified in many other ways using the clock value besides
using transformations (ie. translate, rotate, scale...).

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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