POV-Ray : Newsgroups : povray.newusers : texturing problem : Re: texturing problem Server Time
4 Nov 2024 21:23:08 EST (-0500)
  Re: texturing problem  
From: Warp
Date: 7 Nov 2002 10:11:22
Message: <3dca829a@news.povray.org>
Christopher James Huff <chr### [at] maccom> wrote:
> Use a real box primitive and a fancy texture. UV mapping might be 
> capable of this, I've never used it.

  UV-mapping *is* capable of this. You just have to come up with a texture
with the sub-textures layed out as described in the documentation (which
might not be trivial in all cases).

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.