POV-Ray : Newsgroups : povray.newusers : texturing problem : Re: texturing problem Server Time
4 Nov 2024 21:25:18 EST (-0500)
  Re: texturing problem  
From: Johannes Dahlstrom
Date: 6 Nov 2002 15:49:29
Message: <3dc98059@news.povray.org>
You have a couple of alternatives: First, you could construct the box from 
six square polygons. Or, you could intersect six planes, just remember to 
bound the composite object properly, POV can't do this for you in this 
case. You could also use uv_mapping, it kinda wraps the texture around the 
box - check the docs for an illustration.

-Johannes


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