POV-Ray : Newsgroups : povray.newusers : pattern as function : Re: pattern as function Server Time
31 Jul 2024 06:22:53 EDT (-0400)
  Re: pattern as function  
From: Dennis Miller
Date: 4 Nov 2002 15:52:37
Message: <3dc6de15$1@news.povray.org>
That certainly looks cleaner. Thanks much for your help.
D.

"Warp" <war### [at] tagpovrayorg> wrote in message
news:3dc6d3dd@news.povray.org...
> Dennis Miller <dhm### [at] attbicom> wrote:
> > I see it now. Thanks again. I'm still not clear how to alter the
turbulence
> > parameter once it is declared in a scene, For example, how would I pop
it
> > directly here:
> > #declare Sphere = function {f_marble_turb{x,y,z}}
>
>   If you *really* want to do it, then there's a way. I don't know how
> much overhead it adds, though:
>
> function { pattern { function { f_marble(x,y,z) } turbulence 1 } }
>
> (Untested, but should work.)
>
>   I would say that creating it directly as:
>
> function { pattern { marble turbulence 1 } }
>
> is better.
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -


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