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I see it now. Thanks again. I'm still not clear how to alter the turbulence
parameter once it is declared in a scene, For example, how would I pop it
directly here:
#declare Sphere = function {f_marble_turb{x,y,z}}
but I understand how to change the entire declaration in the functions.inc
file so I can always just declare the whole f_marble_turb directly in the
scene and change the warp value there.
Thanks again,
D.
"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3dc69e21$1@news.povray.org...
> "Dennis Miller" <dhm### [at] attbicom> wrote in message
> news:3dc68c4f$1@news.povray.org...
> > Now that's interesting as my line 661 is:
> >
>
> <snip>
>
> I *think* Chris means that you can intuit how to apply warps to patterns
in
> functions from examining the syntax used in functions.inc:
>
> #declare f_marble = function {pattern {marble}}
>
> and then just adding the warp statement to that (as found under the
general
> pattern modifiers 6.7.12).
>
> IMHO it would be impracticle for functions.inc to carry all the possible
> variants you might want in pattern functions.
>
>
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