I had figured out long ago that it was distance to a line segment. It is
just wacky that there's a 10x difference. I'm creating a smooth blobman jaw
with 30+ blob components and was shocked. at the render difference.
"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:3dc53312$1@news.povray.org...
>
> I know the mathmatical definition of the function, but if I'm reading the
> code correctly, it *is* a cylinder section and two hemispheres as far as
the
> intersection code is concerned, and that's what it looks like to someone
who
> doesn't know the math.
>
>
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