POV-Ray : Newsgroups : povray.general : Spherical blob components render faster : Re: Spherical blob components render faster Server Time
5 Aug 2024 12:17:44 EDT (-0400)
  Re: Spherical blob components render faster  
From: Greg M  Johnson
Date: 3 Nov 2002 21:33:50
Message: <3dc5dc8e$1@news.povray.org>
I had figured out long ago that it was distance to a line segment.  It is
just wacky that there's a 10x difference.  I'm creating a smooth blobman jaw
with 30+ blob components and was shocked. at the render difference.

"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:3dc53312$1@news.povray.org...
>
> I know the mathmatical definition of the function, but if I'm reading the
> code correctly, it *is* a cylinder section and two hemispheres as far as
the
> intersection code is concerned, and that's what it looks like to someone
who
> doesn't know the math.
>
>


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