POV-Ray : Newsgroups : povray.general : Spherical blob components render faster : Re: Spherical blob components render faster Server Time
5 Aug 2024 12:20:57 EDT (-0400)
  Re: Spherical blob components render faster  
From: Christopher James Huff
Date: 3 Nov 2002 09:30:42
Message: <3dc53312$1@news.povray.org>
"Peter Popov" <pet### [at] vipbg> wrote in message
news:4c0asug9885shf979rnrq15pmtksuj117g@4ax.com...
> It's not two caps and a cylinder, actually. It's just that the
> distance function used computes the distance to a segment, 's all.

I know the mathmatical definition of the function, but if I'm reading the
code correctly, it *is* a cylinder section and two hemispheres as far as the
intersection code is concerned, and that's what it looks like to someone who
doesn't know the math.


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