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Or some gerberas using meshes. These were
modelled in POV, using splines (my own
POV-script implemented version of bezier-splines),
sine waves overimposed on the meshes...
A little tiny bit difficult, but the gerbera was an
easy model. I've thought about modelling a rose
someday, but not now. Haven't got the time...
Look on my homepage, under "Past Projects". You
might find some clues on how to tackle your problem.
Regards,
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
>
> Your best bet is probably something like a triangle mesh or something else
> that can be flat; and you should probably model it in another problem,
since
> rose petals are not easily modelled with primitives, especially through
> scripting.
>
> In a pinch, I imagine one could make decent tulip petals via spheres using
> clipped_by...
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