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> Hi guys, I was wondering if anyone has attempted to create the Matrix
bullet
> time effect. Or if someone has an idea on how to do it.
// predeclare objects agent, bullet, and neo
object {agent translate z*10}
object {bullet translate z*(10 - 20*clock)}
object {neo translate -z*5}
camera {
location <0,10-7*clock,-(10-5*clock)>
look_at 0
rotate y*360*clock
translate -z*5
}
Heh... untested code, btw.
- Slime
[ http://www.slimeland.com/ ]
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