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Tim Nikias wrote:
> I guess for cases like "snow-piling", it would be
> best to build specifically designed systems for
> just this task, by cropping some useful algorithms
> from the existing system and creating a new,
> less versatile system.
> In this case, I'd say:
> -Drop particles onto surfaces with the typical
> particle routine, just let them drop until they
> sort of stay where they are.
> -As soon as they've stopped, add them to a
> file which is loaded to be part of the object that
> particles are to bounce off from
>
> This might require some tweaking to the systems
> core routine, cause new objects will be popping
> up all over the place...
I used a similar trick for placing leaves on the ground in "Portrait of
Autumn" (which I really should work on some more.. if I can find the
time): generating a layer of leaves and then adding them to an
"everything" object for trace() purposes. It works well enough, but
makes for some ugly code.
-Xplo
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