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On Fri, 18 Oct 2002 19:57:36 +0100, "Tom & Lu Melly"
<all### [at] tomandlucouk> wrote:
>
>I *think* you've misunderstood - it's avoiding the clumping of distribution
>at the poles that I'm trying to avoid. Of course the random numbers are
>evenly distributed - it's just that when you use them to rotate z, then y,
>you tend to get clumping at the top and bottom.
>
>
Pardon me for jumping in late. If you just want to scatter
stuff on a sphere randomly without clumping at the poles,
it can be done. I'll post source on povray.text.scene-files.
The subject should be "random points on a sphere"
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