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Christopher James Huff wrote:
> In article <3dac17d4$1@news.povray.org>,
> "hughes, b." <omn### [at] charternet> wrote:
>
>> I guess if negative lights were to do as expected of such a thing,
>> though, then they'd actually illuminate shadows, or be a anti-shadow.
>
> Why? Ordinary lights don't darken shadows, they just fail to illuminate
> them.
This brings Terry Pratchett to my mind. Normal darkness is just the absence
of light, but Discworld Darkness is negated light :D
OK, there are at least two ways of thinking about negative lights. If normal
lights lighten illuminated zones and don't affect shadows, negative lights
could:
1.- Darken "illuminated" zones, don't touch shadows. (This is the most
logical approach)
2.- Lighten shadows, don't touch illuminated zones. (It has its logic too,
don't you think so?)
Is there a way to achieve the second way in POV-Ray? If there isn't (and if
there's any chance of implementing it someday), I suggest calling it
"inverted" light.
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