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#declare RADIUS= 2; //or whatever
#declare ROTATION_SPEED= 3; //or whatever
#declare ROLL_VECTOR=<1,0,0>;
sphere {<0,0,0>,RADIUS
texture{ pigment{bozo}}
rotate vnormalize(vcross(y,ROLL_VECTOR))*ROTATION_SPEED*clock*360/2/pi
translate RADIUS*y +RADIUS*ROTATION_SPEED*clock*vnormalize(ROLL_VECTOR)
}
light_source {
<2, 10, -23>
color rgb 1
}
camera {
location <1, 0.5, -8>
look_at <-0,0,0>
angle 60//60
}
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