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funny...
this way the intersection doesn't work anymore (which works without
'inverse')...
really strange ;-)
"hughes, b." <omn### [at] charternet> wrote in message
news:3da6aa07@news.povray.org...
> Hi Peter. Hmmmm, well I can't readily explain it without really delving
into
> Bend.inc I guess but I do have what seems to be the answer anyhow:
>
> #declare theshape = difference{
> object{ bent_object
> inverse
> }
> object{ torus1
> inverse
> }
> inverse
> }
>
> Not exactly logical, is that...? :-)
> --
> Farewell,
> Bob
>
> "Peter" <nos### [at] yahooconz> wrote in message
> news:3da66bea@news.povray.org...
> >
> > Aim: to get a curved row of square holes in a ring.
> > I thought I'd use a torus for the ring, some boxes for the holes and
> > difference to punch the holes in the ring.
>
>
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