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Rohan Bernett <rox### [at] yahoocom> wrote:
> pigment{rgb1, rgb2,rgb3} // blended colours
I don't understand why it would be necessary to extend the pigment syntax
just to make writing a mesh "easier".
Why do you want the 'pigment' keyword there anyways?
Besides, meshes take textures, not just pigments.
The other things were commented already in another post...
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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