"Justin Smith" <t74### [at] yahoocom> wrote in message news:web.3da4e854a8bbf4f436ff7d20@news.povray.org... As advised, use "slope" - here's a simple example: #declare MountTex = texture{ slope y texture_map{ [0.64 pigment{Grey}] [0.66 pigment{White}] } } sphere{0,5 texture{MountTex}}
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