POV-Ray : Newsgroups : povray.general : Smooth blending question : Re: Smooth blending question Server Time
5 Aug 2024 10:19:58 EDT (-0400)
  Re: Smooth blending question  
From: How Camp
Date: 7 Oct 2002 18:05:33
Message: <3da2052d@news.povray.org>
"Shay" <sah### [at] simcopartscom> wrote in message
news:3da200d8@news.povray.org...
>
> Make a mesh and assign different values to each of the vertices.


Yes, the problem comes in making the mesh.  I cannot seem to come up with a
proper way of taking a set of xyz coordinates and interpolating them into
some sort of mesh surface data.  Any simple way of doing this?  I have seen
information regarding 'natural neighbor interpolation', 'Delauney
Triangulation', etc. but have yet to find an example of using these methods
to convert a set of points.  A bit of code would be helpful to the
uninitiated, such as myself.

So, this is the opposite approach.  If I can generate a pigment map with the
right blends, I can use the resultant image as a heightfield, and thus
convert xyz data points into an interpolated surface (which is really my end
goal).

- How


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