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3da07bdc@news.povray.org...
> #declare ma_book1_fsh=finish {
>
> // ambient 0.6
> diffuse 0.1953125
> specular 0.25 roughness 0.8046875
That's what I said, for some reason converters create funky texture
statements...
ambient 0.6 diffuse 0.16 doesn't make much sense (only for special effects
or very particular situations)
As a rule, for usual opaque materials, ambient values should be kept low (0
the better, particularly with radiosity) and diffuse values kept high (1
works in most cases and can be lowered if necessary).
G.
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