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This isn't a texture problem, it's a shadow problem. The textures are
appearing *slightly* different shades, but the "artifacts" you're talking
about aren't really artifacts.
It looks to me like Blender was using a soft-shadow light, and when it
exported, it put a point light in POV-Ray. look up "area_light" in POV-Ray's
documentation and make the light_source an area light. That will blur the
shadows of the blinds and the plant and make things look more like they did
in blender.
All those dark parts are just shadows from the blinds and from the plant.
Now that I look more closely, I don't see any shadows in Blender at *all*
from anything *but* the blinds. If you want only the blinds to cast shadows,
then put the no_shadow flag in every other object.
- Slime
[ http://www.slimeland.com/ ]
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