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Firstly, you should try adding this line at the beginning of the pov file
you are rendering:
global_settings { assumed_gamma 1 }
(For one reason or another the default assumed_gamma is so that colors
will have visibly less saturation than their values would imply. AFAIK
assumed_gamma 1 will make povray to take the colors unmodified.)
Secondly, you should make sure that the exporting tool you are using
is really outputting the correct UV information for povray. Of course
this is just a shot in the dark, but it could explain wrongly-mapped
textures.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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