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> Notice how towards the very end the bouncing goes wrong... It's due to the
> way the bounce detection macro works... A real ball would eventually just
> roll along the ground, but mine keeps randomly bouncing. Theoritically if
> you did it at a high enough frame rate (say, 1,000,000 fps) this would go
> away - but there *has* to be a better way!
I think it would look more realistic if it didn't bounce as high each time.
If each time it bounces 50% or so of the amount it bounced the last time, it
would approach a roll sooner.
- Slime
[ http://www.slimeland.com/ ]
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